Hello again!

My name is Ash, and today we’re gonna talk about one of the best action-RPGs of the year. It goes without saying that we’ve not been getting anything playable that was of a decent level except Greedfall, which was *meh* in my opinion (it was definitely not the worst game out here, but also not the best, as well). Here, we’ve been given a condensed but very lively world, great dialogue options and system of character interaction along with multiple options for finishing quests. Of course, the combat was not that great and the overall level of difficulty in the game suffers a lot from inability to adjust to player’s levelling too fast. In total, it is definitely worth trying out for yourself to see if you love it or hate it because you’ll doubtfully will get neutral about it.

It’s Outer Worlds – a highly anticipated game from the game heavyweights OBSIDIAN, the guys responsible for the RPG masterpieces like KOTOR 2, Fallout and Fallout: New Vegas. Taking into account the fact that the rest of Fallout games were mediocre at best, we’ve gotta assume that Obsidian know what they’re doing. However, I was still concerned about the current game coming out at least decent and at least somewhat better than the latest Fallouts made by Bethesda. So imagine how happy I was when the game turned out great from the very first dialogue lines and phrases.

It is heavily reliant on dialogues and player’s willingness to dig deeper into its lore. Of course, you’re always free to do whatever you want, talk as little as possible and fight your way through the game. However, for me personally, it was much more exciting and interesting to talk to the NPCs and figure out all the details and intricacies of main and side quests. I won’t lie, the quests and dialogues have not that big of a consequence for you at the end of the game and the ending credits will simply show some screenshots with the texts regarding how the game’s story has ended. Nonetheless, the gameplay process and the narrative during it were more than remarkable.

The story starts in a rather generic way with the protagonist being revived from cryostasis to save the future world of Halcyon. It consists of several different planets being governed by different societies and political regimes conflicting with each other, so it’s up to the player whether to choose one side of the conflict, attempt to unite them under a common goal or ignore everyone and destroy everything on the path. If you ever played any of the previous Obsidian games, you might be prepared for something like this.

What’s the best feature of this is the dialogues and the characters that have been voiced-over perfectly. In other words, this game looks at the games like ME: Andromeda or Fallout 4 and tells “go hire good screenwriters and actors!” Each line of the dialogue has several different branches and types of response provoking different reactions from the NPCs; moreover, you can always attack them and end the conversation with brute force. Of course, your dialogue options will also vary depending on the type of character build you’re choosing to develop. This makes the conversations in Outer Worlds sometimes even more interesting to your daily interactions with alive people, which is perfect for me.

As you can see, graphically it is also much better compared to the Bioware’a and Bethesda’s latest Role-playing games because it is much clearer, brighter and more stylish. It feels like a highly-polished post-apocalyptic steampunk. That’s why one might find some stylistic inspirations from Bioshock: Infinite, where the characters, guns and enemies looked similar (in overall style of course, not that they were copy-pasted). It offers vibrant colors in showing some planets’ wildlife, while picturing each city and settlement differently: from neon-style polices and factories to poor and broken villages. The guns are nothing special, though, while their overall look seems to be just fine.

Much bigger problem is the combat. It’s definitely better than the games of the aforementioned competitors (because any other game’s combat looks and works better), but you shouldn’t expect a shooting/melee mechanic of Doom/Wolfenstein/Overwatch styles. The game was not prioritizing shooting in the first place and in majority of cases the shoot-outs felt more like fillers between quest dialogues. However, it’s just me who is being a snob here, the overall impression from the combat is okay and it never annoyed me even in the most boring scenarios because I played the game for the story and the dialogues. Moreover, you can always play the game without even fighting anyone.

All in all, this is the game that needs to be played because it allows you to approach each situation differently and offers all the required tools for this. Want to fight? Go ahead! Want to sneak around, hack and pick locks? No problem! Want to talk your way through to the ending? More than welcome. The game won’t feel repetitive because at every moment you can shift your approach and try something new just to see what happens. And that’s what I love about RPGs and about Outer Worlds in particular. 4,5 out of 5 for me and definitely one of the best RPGs in 2019.

(Thanks for reading till the end! Leave a comment about whether you played the game or not, whether you liked it or not and about what should I review next. Or tell me what you thought on Twitter.
Plus, I stream on Twitch occasionally, so you can ask me anything live if you catch me there. And now, that’s it for today, thank you once again and I’ll see you in the next one! Goodbye!)

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